HiScore Labs

Lighting Artist

job description

We are seeking a 3D Lighting Artist to create optimized real-time lighting rigs and setups for mobile and console games. You will work with animators and VFX artists to enhance mood, atmosphere, and scene quality without compromising performance.

about

what you'll do

Design real-time lighting for levels, cutscenes, and gameplay
Create technical documentation and lighting pipeline best practices
Optimize light rigs for mobile and console performance
Collaborate with artists and technical teams
Troubleshoot and refine lighting setups to meet visual targets
Set up lighting passes and post-processing effects for final polish
details

what you bring

Portfolio showcasing real-time lighting work for games
Proficiency in Maya, 3ds Max, or Houdini
Experience with Unity or Unreal lighting integration
Strong understanding of shaders, rendering, and scene optimization
Knowledge of physically based rendering (PBR) and lighting workflows
Bonus: experience with AI-driven or procedural lighting workflows